PENGERTIAN
Xamarin is a Microsoft-owned San Francisco-based software company founded in May 2011[2] by the engineers that created Mono,[3] Xamarin.Android (formerly Mono for Android) and Xamarin.iOS (formerly MonoTouch), which are cross-platform implementations of the Common Language Infrastructure (CLI) and Common Language Specifications (often called Microsoft .NET). With a C#-shared codebase, developers can use Xamarin tools to write native Android, iOS, and Windows apps with native user interfaces and share code across multiple platforms, including Windows, macOS, and Linux.[4] According to Xamarin, over 1.4 million developers were using Xamarin’s products in 120 countries around the world as of April 2017.[5]
On February 24, 2016, Microsoft announced it had signed a definitive agreement to acquire Xamarin.[6]
DATAFRAME
Xamarin platform
The Xamarin company produces an open source[30] software platform by the same name, and Xamarin 2.0 was released in February 2013.[31] Xamarin extends the .NET developer platform with tools and libraries specifically for building apps for Android, iOS, tvOS, watchOS, macOS, and Windows (UWP) primarily with C# in Visual Studio. Developers can re-use their existing C# code, and share significant code across device platforms. Several well-known companies including 3M, AT&T, and HP[32][33] have used the platform to create their apps. Xamarin integrates with Visual Studio, Microsoft’s IDE for the .NET Framework, and subsequently is available for use by macOS users through Visual Studio for Mac.[20] Xamarin also released a component store to integrate backend systems, 3rd party libraries, cloud services and UI controls directly into mobile apps.[34][35]
FITUR
Xamarin is a .NET developer platform made up of tools, programming languages, and libraries for building many different types of applications.[45] Xamarin supplies add-ins to Microsoft Visual Studio that allows developers to build Android, iOS, and Windows apps within the IDE using code completion and IntelliSense. Xamarin for Visual Studio also has extensions that provide support for the building, deploying, and debugging of apps on a simulator or a device.[46] In late 2013, Xamarin and Microsoft announced a partnership that included further technical integration and customer programs to make it possible for their joint developer bases to build for all mobile platforms.[47] In addition, Xamarin now includes support for Microsoft Portable Class Libraries[48] and most C# 5.0 features such as async/await. CEO and co-founder of Xamarin, Nat Friedman, announced the alliance at the launch of Visual Studio 2013 in New York. Xamarin is useful in developing iOS and Android apps.
On March 31, 2016, Microsoft announced that they were merging all of Xamarin’s software with every version of Microsoft Visual Studio including Visual Studio Community, and this added various Xamarin features to come pre-installed in Visual Studio such as an iOS emulator.[49]
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